elcolaborador

elcolaborador

Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' syste

By Dr. Elara Vance | January 01, 0001

Dear reader, I need to confess something to you. I have never done a proper playthrough of . I've booted the game up countless times, gotten a few hours deep, and felt a kind of malaise drag me away. It's nothing personal—I just need more crunch out of my RPGs. Josh Sawyer, studio design director at Obsidian (who gave us New Vegas and Pillars of Eternity) hears my call.

Speaking to PCG's own Ted Litchfield at GDC this year, Sawyer got deep into the paint on the issue of difficulty and complexity in RPGs—and the back-and-forth pendulum of the CRPG genre as a whole.

"I started—maybe in the middle of the resurgence of PC RPGs, so Fallout had come out, Baldur's Gate came out, I worked on Icewind Dale and Icewind Dale 2, which are nowhere near as big or m358 เครดิตฟรี 188 influential as those titles, but PC RPGin' was pretty good then."

But that golden age of CRPGs wasn't to last—and for a minute, RPGs fell out of favour in the mainstream as the industry's eyes turned to consoles. Despite being about to make a very good point against their design philosophy, Sawyer credits Bethesda's library as bringing RPGs into the spotlight.

"I would say, maybe in 2008, with [Fallout 3/Oblivion]? Then it was like 'woah! RPGs!' Everybody on PC and all of these platforms, you can all play [them] … It was Bethesda that started making that stuff more mainstream."

And yet, as he tells Ted, that crunchiness and reactivity—something that's grown less present in RPG mainstays like The Elder Scrolls and Dragon Age—is something Obsidian's always tried to capture to some degree.

"I do also understand that a lot of people have a lot of fun just cruising around—they like level scaling, they like things being a slip 'n' slide … I appreciate that, and I think with not a whole lot of effort, but just good planning, we can support a wide spectrum of players."

It's not [[link]] that it's no work, but it's not as much work as you might think if you put the time into it."

Josh Sawyer

Supporting them, however, doesn't involve taking away the pxj เข้าสู่ระบบ focus on crunch, choice, consequence, and mature storytelling that the so-dubbed sweaty boys enjoy: "I think it's especially a mistake when we sacrifice that stuff in the name of accessibility."

Sawyer then goes ahead and lists a series of RPG mainstays that I do, as a sweat-dabbler myself, enjoy. It's enough to have me feeling downright patriotic:

"The hardcore faction of RPG gamers, they still like the same things. They like the crunch. They like making difficult choices. They like having a lot of gear to look at and mess with, and they like customization options. They like reactivity. They like more mature storytelling, and I appreciate all that stuff.

"I think that if you make systems that can do all of that, you also can make systems that support scaling and like, collapse in on themselves and simplify those things, right? It's not that it's no work, but it's not as much work as you might think if you put the time into it."

Sawyer admits that Pillars of Eternity 2: Deadfire took a bit of post-launch tuning to get to that point but, overall, he was happy with the higher spectrum of challenge and depth the game offered. And yet: "[In] the 'Story Time' Mode, it's almost impossible to die, and it wasn't really a huge amount of work to support that."

In other words? Both. Both is good: "I wouldn't say I'm the expert on tuning, but I think there's room to support (within a single game) both real serious, crunchy challenge, tactical combat, and also thoughtfully say, 'You know what? If you just want to cruise [[link]] through this, and just kind of see the sights and go through the story, we can do that for you too. It's okay.'"

: Who to pursue
: How co-op works
: For better or worse
: Coolest combos
: The greatest you can play now

Comments

GameWizard779

Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.

JackpotHunter381

Some games are a bit laggy on my phone at times, but the variety of games and the smooth desktop experience make up for it. Overall, the website offers a great gaming experience for both casual and serious players.

BetQueen359

I won a small jackpot yesterday and it was really exciting! The thrill of winning real money keeps me coming back. The website feels fair, and payouts are processed promptly, which makes me trust the platform even more.